My submission for The Legend of King Arthur Game Environment Challenge 2019.
The environment was made in Unreal Engine.
Assets created using Zbrush and Maya.
Textures created with Substance Painter and Substance Designer.
Marmoset was used to render the assets in the callout sheet.
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Fog Cards & God Ray: sourced from Unreal 4 example scene
Original design by Gabriel Barbabianca ( https://www.artstation.com/ellixus)
Music: ‘Gregorian Chant’ by Kevin MacLeod